	// Waits until row 5, columns 10-12, have only 1 enemy in them
50 waitNearlyEmptyRowRange 5 10 12
0 waitEmptyRowCol 6 9
0 waitEmptyRowCol 6 8

15 create crestRed left -30 rainbowPath invert 180 1 5 12
15 create crestRed left -30 rainbowPath invert 180 1 5.4 11
15 create crestRed left -30 rainbowPath invert 180 1 5.75 10
15 create crestRed left -30 rainbowPath invert 180 1 6 9
15 create crestRed left -30 rainbowPath invert 180 1 6.15 8
